Bejeweled Stars (2016, iOS, Android) - Sound Design
Plants vrs Zombies Heroes (2016, iOS, Android) - Additional Sound Design
Peggle Blast! (2014 iOS, Android) - Audio Lead, Sound Design
Peggle 2 (2013 Xbox One, Xbox 360, PS4) - Audio Lead, Sound Design
Plants Vrs Zombies 2 (2013 iOS, Android - Additional Sound Design
Fable: The Journey (Xbox 360) - Additional Sound Design
Project Spark (Xbox One, Win8) - Sound Design
Kung Fu Panda 2: The Kaboom of Doom (2011 X360, PS3, Wii) Audio Director
Kung Fu Panda 2: The Kaboom of Doom (2011 DS) Audio Director
The Penguins of Madagascar: Dr. Blowhole Returns - Again! (2011, X360, PS3, Wii) Audio Manager
Marvel Super Hero Squad: Comic Combat (2011, X360, PS3, Wii) Audio Manager
Marvel Super Hero Squad: The Infinity Gauntlet (2010, X360, PS3, Wii) Audio Manager
The Princess and the Frog (Wii 2009) Audio Lead
Percy Jackson, Lightning Thief (DS 2010) Additional Sound Design
Assassins Creed: Bloodlines (PSP, 2009) Additional Sound Design
Pirates of the Burning Sea (PC 2008) Audio Lead
Best Handheld Audio
Best Music in a Casual/Social Game
Best Sound Design in a Casual/Social Game
Best Audio in a Casual/Indie/Social Game
Best Interactive Score
Making the Secret Symphony of Peggle 2
PopCap invites us behind closed doors for an exclusive look at the making of the long-awaited Peggle sequel.
"Peggle has always been defined by Beethoven's "Ode To Joy," triggered when the final orange peg on a board was cleared, but that's all changed now: Every Peggle 2 master has their own theme. I don't want to spoil anything, because the reveal for each is part of the stick of joy Peggle 2 is determined to beat you with at every opportunity.
This isn't limited to each level's bursting climax — every sound, every level border, incidental music, reactions, they're all specific to each Peggle master. Combined with the four new Peggle masters' unique abilities, it adds a greater sense of personality to a series that, honestly, never felt short on that to begin with. There's an almost overwhelming amount of production value. Example: Peggle 2 has the most aggressive surround mix of any next-gen game I've played.
Yes. We're still talking about Peggle."
"Still, the visuals maintain a consistent, cartoony look throughout. The game is very bright and colourful, while the audio is equally impressive, employing classical songs such as The Morning Song by Edvard Grieg and Ode to Joy by Beethoven. Additionally, the sound effects are excellent, making every bonk, boop, and beep supremely satisfying. The combination of these presentational elements elevates the package above other similar products."
"With this game being based on a Disney animated musical, the sound would have to be nothing short of perfect. Luckily, the team has managed to pull it off flawlessly...with nothing really negative to say about the audio, you can consider it to be an audible masterpiece."
"The sound is actually terrific, with perfect ambient noises in the cities and drunken saloons. Cannons roar, swords clatter, and muskets pop with perfect precision."
"Pirates of the Burning Sea has tremendous audio, from start to finish. The sounds of the sea are so authentic that I honestly thought during one particular battle that there was a seal under my desk. The sound of waves and rigging and broadsides really helps to put you in the right frame of mind for the game, while the excellent score provides a great sense of drama to your ship fights and port calls."
I play the violin, too: