Video Games
In games, I started as a Sound Designer and grew into an Audio Director, shipping titles across console, PC, and mobile. I’ve led audio vision and production at multiple studios, earned industry recognition (including Game Audio Network Guild awards), and collaborated closely with design and engineering to deliver polished, memorable player experiences. I’ve also been featured on GDC “best speakers” lists for clear, craft-driven talks.
Highlights
Watch: Bejeweled Stars gameplay (YouTube)
Bejeweled Stars was a joy to build—and a technical creative puzzle: deliver “magical” audio within a tiny footprint. I designed a runtime-generative audio system that assembled many sounds from a small sample set, and partnered with composer Guy Whitmore to tightly weave sound design and music into a single cohesive experience. The result is playful, atmospheric, and deeply responsive.
Watch: Peggle 2 gameplay (YouTube)
Peggle 2 was an Xbox One launch title, and we had a rare luxury for a casual game: a full audio footprint. As Audio Lead, I created the game’s sound design, built bespoke SFX from studio elements, and partnered closely with team members to ensure a very tight integration with gameplay. The work became a fan favorite, won multiple Game Audio Network Guild Awards, and Polygon later featured the making of it.
Credits / Companies Include
Recording symphony members for Peggle 2
Recording airplane engine sounds for Flight Simulator