Video Games

In games, I started as a Sound Designer and grew into an Audio Director, shipping titles across console, PC, and mobile. I’ve led audio vision and production at multiple studios, earned industry recognition (including Game Audio Network Guild awards), and collaborated closely with design and engineering to deliver polished, memorable player experiences. I’ve also been featured on GDC “best speakers” lists for clear, craft-driven talks.

Awards
GANG Award: Peggle 2 — Best Audio, Best Interactive Score GANG Award: Peggle Blast! — Best Handheld Audio, Best Music GANG Nomination: Bejeweled Stars — Best Sound Design
Speaking & Teaching
GDC Lecturer, 2015, ’17, ’18 Game Sound Con Lecturer, 2016 Visiting Faculty, SF Conservatory of Music
Bejeweled Stars 2016, iOS & Android
Bejeweled Stars screenshot

Watch: Bejeweled Stars gameplay (YouTube)

Bejeweled Stars was a joy to build—and a technical creative puzzle: deliver “magical” audio within a tiny footprint. I designed a runtime-generative audio system that assembled many sounds from a small sample set, and partnered with composer Guy Whitmore to tightly weave sound design and music into a single cohesive experience. The result is playful, atmospheric, and deeply responsive.

Peggle 2 2013, Xbox One & PS4
Peggle 2 screenshot

Watch: Peggle 2 gameplay (YouTube)

Peggle 2 was an Xbox One launch title, and we had a rare luxury for a casual game: a full audio footprint. As Audio Lead, I created the game’s sound design, built bespoke SFX from studio elements, and partnered closely with team members to ensure a very tight integration with gameplay. The work became a fan favorite, won multiple Game Audio Network Guild Awards, and Polygon later featured the making of it.

EA / PopCap
Bejeweled Stars (Lead) Peggle Blast! (Lead) Peggle 2 (Lead)
Microsoft
Project Spark (Lead) + many other titles
Amaze Entertainment
Kung Fu Panda 2 (Lead) The Princess and the Frog (Lead) + many more
Recording symphony members

Recording symphony members for Peggle 2

Recording airplane engines

Recording airplane engine sounds for Flight Simulator